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Every app on Earth is now open source... whether it likes it or not(原声文稿)

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Last week, a developer got so tired of Adobe's predatory business model that he.

decided to rebuild seven of its Creative Cloud apps with Rust.

like Photoshop, Illustrator, and Premiere, then open -source them and gave them away.

for free. The project is called ArtCraft, and the developer's name is Brandon. Thomas.

who, after being hit with Adobe's cancellation few more than once, opened up.

Claude, then reverse -engineered Adobe's 30 -plus -year codebase from scratch.

And the apps even run on Linux, a platform Adobe has never officially supported.

What's crazy, though, is that you, the human being watching this video, can do.

the same thing thanks to an unrelated project called Reverse Engineer Anything.

It's been going viral on the internet lately, because it can easily decompile.

any native binaries you can get your hands on. We're talking stripped elf.

PE, and Mako executables, JVM bytecode with obfuscated constant pools, ECMA 335.

compliant .NET assemblies, bare metal firmware with architecture -specific. instruction sets.

and even OCI container layers entangled in declarative infrastructure manifests. In.

layman's terms, that means virtually every app in the world is now open source. whether it wants to be or not.

In today's video, we'll attempt to reverse engineer anything and everything and find.

out if this is the final nail in the coffin for software as we know it.

It is October 12th, 2026 and you're watching the code report. So is it really.

true that one person plus Claude made the entire adobe suite obsolete overnight?

Well on the surface, yes. As you can see on the website, you can download a Rust. based version of any adobe program for free right now.

That's awesome, but after trying it out myself, I realized there's one small.

catch. The software is a nearly unusable pile of vibe -coded horseshit.

Now I begrudgingly pay Adobe at $69 tribute every month to use Premiere to.

edit these videos for you guys, and I was thrilled to finally see an open source. alternative.

And let's just ignore the fact that DaVinci Resolve has been an open source.

alternative for over 20 years now, and when I first opened Filmcraft, I was. thrilled to see that the UI was nearly a one -to -one clone of Premiere.

so I could get to work immediately without any learning curve. My plan was to edit. this video with it, but the cracks became visible immediately.

like after dragging a clip of some lame stock video onto the timeline and hitting. play.

there was a massive lag in the audio bars and just overall slowness and lagginess.

despite being vibe -coded in Rust, which I've been told is a blazingly fast. programming language.

So then I tried implementing some transitions between clips, and they were.

just nowhere near the quality of Premiere, which you can clearly see with this glitch. transition side by side.

And for someone like me, who's a once -in -a -generation cinematic visionary, who.

many have called the Stanley Kubrick of sponsored chip posts, the sad reality is. that film crapped is just not good enough yet.

but I sincerely hope it gets there someday because f**k Adobe. But then that got me.

thinking, what if instead of trying to use off -brand Premiere.

I just reverse engineer it myself and make it simpler because Premiere has hundreds. of features that I don't use that just get in the way.

Luckily, there's a new project in town that can help us do that, call -to -a. -verse engineer anything.

Adobe Premiere is primarily written in C and C++, and crazy smart Asians on H1B. visas have been writing its code for decades.

Now, its actual source code is top -secret Adobe Intellectual property, but in order.

to actually run it on your machine, they need to compile that code into a native. binary of ones and zeros.

This stuff is almost unreadable to humans, but with a lot of painstaking work, it is.

technically possible to map these ones and zeros back into something that resembles. human -readable source code.

and the REA project can do that for people who can't even count to three in binary.

First, we set it up by running it with Node .js and the npx command.

and then, because I'm a loser on Microsoft Windows, we'll configure REA's Ghija.

integration, which is actually the tool that deserves the most credit here.

and can do a read -only analysis of native EXEs and DLLs. Then from there, we can.

just use it like any other AI agent and tell it to inspect the locally installed. version of Adobe Premiere.

In this case, I'll have it inspect Adobe's timeline integration and try to figure out. how it does this one specific feature.

A while later, we get back a bunch of C -like pseudocode along with assembly.

string, symbols, calls, and references, which to an obsolete HTML programmer is. all pretty useless.

However, we can now take this garbage code and pass it off to our favorite coding. agent to re -implement the exact same feature in Rust.

And thanks to reverse engineering, I'll eventually be able to build my own version.

of Premiere Lite that's not only free but only has the actual features I want to.

But as a Cheapskate developer, I'm not stopping there. I think it's crazy that.

any real Vibe developer in 2026 is still paying money for developer tools when that. money should be spent burning tokens.

For example, let's take a look at an ancient technology called Superbase, which.

is basically a wrapper on top of AWS that provides a UI for your database.

Even though it's mostly open source, it has a ton of features I don't want. So.

what I'm doing instead is using the networking feature in REA to analyze API. interactions and UI changes.

which has allowed me to build a better backend that I'm calling studbase, which.

is not only perfectly tailored to the needs of horse tinder and donker.

but is also orders of magnitude cheaper and faster according to this benchmark I.

just made up. Trust me, bro. You can trust these trust me bro benchmarks. You get $25 in free credits to try it out by using the code Fireship25 at the link. below.

This has been the Code Report, thanks for watching, and I will We'll see. you in the next one.